Archer

Archer

ImperiumFighter
Price: 12 000 Silver

Archer got her nickname as a child for her striking bow and arrow skill. Archery being the devotion of her life, the girl spent her childhood in the castle of her father, a lord of the Imperium.

On the day of her majority, a sneaky neighboring lord invaded their land, treacherously killing heroine’s father and his subjects. Desperate, Archer got to the castle to revive her people with the help of the Prime inductor. But the machine exploded and the Prime changed the girl’s life forever. Revived by the Emperor personally, Archer came in the employ of the Imperium.

  • Agility: 56
  • Cunning: 56
  • Energy: 747
  • Health: 691
  • Intellect: 59
  • Speed: 50
  • Stamina: 54
  • Strength: 59
  • Will: 56

Hero talents

  • Enchanted ArrowsEnchanted Arrows

    • Cooldown (sec): 0
    • Cost: 0
    • Level: I
    • Mana Cost: 0
    • Type: Passive

    The hero’s attack inflicts an additional 50-300 Magical Damage magical damage. The hero’s class talents simultaneously inflict Physical Damage physical and Magical Damage magical damage.

  • Perfect MarkPerfect Mark

    • Cooldown (sec): 0
    • Cost: 390
    • Level: II
    • Mana Cost: 0
    • Power: 60
    • Type: Passive

    The hero’s attacks inflict additional Physical Damage physical and Magical Damage magical damage equal to 2% of the target’s maximum Health, but not exceeding 6-88 (based on Strength and Intellect).

  • Positional AdvantagePositional Advantage

    • Cooldown (sec): 0
    • Cost: 440
    • Level: III
    • Mana Cost: 0
    • Power: 30
    • Type: Passive

    When the Redeploy talent is ready for use, the hero’s Agility is increased by 3-44 (based on Strength and Intellect).

  • Active DefenseActive Defense

    • Cooldown (sec): 0
    • Cost: 290
    • Level: II
    • Mana Cost: 0
    • Power: 30
    • Type: Passive

    Using the Redeploy talent gives the hero a defense lasting 5 sec. that absorbs up to 60-624 damage (based on Strength and Intellect).

  • RedeployRedeploy

    • Cooldown (sec): 20
    • Cost: 300
    • Level: I
    • Mana Cost: 120
    • Power: 60
    • Type: Active

    The hero moves to the selected location. When used on Native Terrain, this talent cools down 5 sec. quicker.

  • Dual ShotDual Shot

    • Cooldown (sec): 0
    • Cost: 560
    • Level: IV
    • Mana Cost: 0
    • Power: 50
    • Type: Passive

    Decisive Shot can be activated 2 times in 10 sec.

  • Decisive ShotDecisive Shot

    • Cooldown (sec): 60
    • Cost: 540
    • Level: III
    • Mana Cost: 300
    • Power: 84
    • Type: Active

    The hero strikes the target with the least Health, dealing 49-503 Physical Damage physical and 49-503 Magical Damage magical damage.

  • Suppressive ShotsSuppressive Shots

    • Cooldown (sec): 0
    • Cost: 290
    • Level: II
    • Mana Cost: 0
    • Power: 30
    • Type: Passive

    Enemies who are damaged by the Flurry Strike talent have their Speed reduced by 50% for 4 sec.

  • Flurry StrikeFlurry Strike

    • Cooldown (sec): 8
    • Cost: 300
    • Level: I
    • Mana Cost: 100
    • Power: 60
    • Type: Active

    The hero draws the bow for 0.6 sec. and releases arrows in the selected direction, inflicting 34-346 Physical Damage physical and 34-346 Magical Damage magical damage on all enemies in front of the hero.