Fang

Fang

ImperiumVanguard
Price: 20 000 Silver

Fang was an ordinary trapper, who led a modest life with his family in a small forest house. He hunted for animals, making a living from various forest resources.

One day, returning from the hunt, the trapper saw blood on the doorstep and found no one inside. He rushed through the forest in madness hoping to find his missing family. Fang stopped being a man and turned into a wild beast.

A kind lady ordered to catch the former hunter and then brought him to his senses. Henceforth, he serves her truly, ready to tear apart any enemy in an instant.

  • Agility: 52
  • Cunning: 50
  • Energy: 634
  • Health: 772
  • Intellect: 58
  • Speed: 56
  • Stamina: 56
  • Strength: 61
  • Will: 53

Hero talents

  • Blood MagicBlood Magic

    • Cooldown (sec): 0
    • Cost: 0
    • Level: I
    • Mana Cost: 0
    • Type: Passive

    Hero’s attacks inflict an additional 30% Magical Damage magical damage if the target has less than 50% Health.

  • Curse of the BeastCurse of the Beast

    • Cooldown (sec): 120
    • Cost: 660
    • Level: IV
    • Mana Cost: 320
    • Power: 84
    • Type: Active

    Turns an enemy hero into a beast for 3 sec. which then will attack another hero. The beast cannot move slower or faster.

  • Steeped in BloodSteeped in Blood

    • Cooldown (sec): 0
    • Cost: 440
    • Level: III
    • Mana Cost: 0
    • Power: 30
    • Type: Passive

    Activating the Beast Scent talent also increases Agility by 3-53 (based on Intellect).

  • Beast ScentBeast Scent

    • Cooldown (sec): 16
    • Cost: 390
    • Level: II
    • Mana Cost: 125
    • Power: 60
    • Type: Active

    Enemy heroes whose Health is lower than 50% are shown on the map within a large radius. If the talent is used at this time or when the Health of the hero is less than 50%, the hero’s Speed will increase by 70% for 9 sec. On native Terrain, targets are visible no matter their Health.

  • Animal SkinAnimal Skin

    • Cooldown (sec): 0
    • Cost: 440
    • Level: III
    • Mana Cost: 0
    • Power: 50
    • Type: Passive

    Lycanthropy talent additionally increases Stamina by 4-70 (based on Strength or Intellect, whichever is greater).

  • Mending SkinMending Skin

    • Cooldown (sec): 0
    • Cost: 290
    • Level: II
    • Mana Cost: 0
    • Power: 30
    • Type: Passive

    Every time a hero is damaged by enemy heroes, he increases his Health Regeneration by 1.7 times for 2 sec.

  • LycanthropyLycanthropy

    • Cooldown (sec): 0
    • Cost: 300
    • Level: I
    • Mana Cost: 0
    • Power: 60
    • Type: Passive

    Health Regeneration is increased by 2-37 (based on Intellect). On Native Terrain, the gain to Health Regeneration increases by 70%.

  • Lone BeastLone Beast

    • Cooldown (sec): 0
    • Cost: 290
    • Level: II
    • Mana Cost: 0
    • Power: 30
    • Type: Passive

    Right after the Wild Beast talent is used, your attacks deal an additional 2-38 Magical Damage magical damage for 8 sec. The less nearby enemy heroes there are, the higher the additional damage will be.

  • Wild BeastWild Beast

    • Cooldown (sec): 18
    • Cost: 300
    • Level: I
    • Mana Cost: 100
    • Power: 60
    • Type: Active

    Attacks the target hero, slowing him or her down by 40% for 5 sec. and dealing 33-347 Magical Damage magical damage in the meantime.