Healer

Healer

ImperiumSupport
Price: 1 200 Silver

Healer was an ordinary nurse – she made compresses, administered injections, tended the sick. But she always dreamed of something more than routine work. In endless fantasies, she imagined herself a hero, and those dreams were meant to come true.

The hospital where Healer worker was attacked by a squad of Adornians who destroyed everything in their path, having no mercy even for the weakened patients. The heroine risked her life to save everyone, she brought them out in arms and healed them. Her destiny was defined and she entered the service of the Imperium, infinitely ready to save lives.

  • Agility: 52
  • Cunning: 54
  • Energy: 734
  • Health: 746
  • Intellect: 59
  • Speed: 50
  • Stamina: 55
  • Strength: 20
  • Will: 59

Hero talents

  • Healer's RewardHealer’s Reward

    • Cooldown (sec): 0
    • Cost: 0
    • Level: I
    • Mana Cost: 0
    • Type: Passive

    The hero receives prime for restoring the Health of allies with class talents. The amount received depends on the amount of Health restored.

  • Inspiration of GraceInspiration of Grace

    • Cooldown (sec): 0
    • Cost: 540
    • Level: III
    • Mana Cost: 0
    • Power: 60
    • Type: Passive

    Hero’s Intellect is increased by 3-52 (based on Intellect). For 10 sec. the Healing talent’s target’s Intellect or Strength (whichever is greater) is increased by 3-52 (based on Max. Energy). The same effect has a 25% chance of being applied to allies healed by Healing Sparks or Total Triumph.

  • Armor of GraceArmor of Grace

    • Cooldown (sec): 0
    • Cost: 390
    • Level: II
    • Mana Cost: 0
    • Power: 60
    • Type: Passive

    Hero’s Will and Stamina are increased by 3-42 (based on Max. Energy). For 10 sec. this effect is applied to the target of the Healing talent and has a 25% chance of being applied to allies healed by Healing Sparks or Total Triumph.

  • Land's BlessingLand’s Blessing

    • Cooldown (sec): 50
    • Cost: 300
    • Level: I
    • Mana Cost: 170
    • Power: 30
    • Type: Active

    For 40 sec. increases the selected ally’s maximum Health by 98-1075 (based on Max. Energy), and for the duration of this time restores the target’s Health (based on Intellect) by 17-262 each 5 sec. This talent can be used only on Native Terrain.

  • Total TriumphTotal Triumph

    • Cooldown (sec): 0
    • Cost: 440
    • Level: III
    • Mana Cost: 0
    • Power: 50
    • Type: Passive

    The Triumph of Life also heals 4 allies near the hero.

  • Triumph of LifeTriumph of Life

    • Cooldown (sec): 160
    • Cost: 390
    • Level: II
    • Mana Cost: 200
    • Power: 84
    • Type: Active

    The hero becomes invincible for 4 sec. healing herself each 1 sec. The talent will be automatically triggered without using Energy if the hero’s Health drops below 5%.

  • Healing SparksHealing Sparks

    • Cooldown (sec): 0
    • Cost: 440
    • Level: III
    • Mana Cost: 0
    • Power: 30
    • Type: Passive

    The Healing talent also restores 10-104 Health to allies near the target.

  • Healing MasteryHealing Mastery

    • Cooldown (sec): 0
    • Cost: 290
    • Level: II
    • Mana Cost: 0
    • Power: 30
    • Type: Passive

    When healing soldiers or summoned creatures, the Healing talent uses 50% less Energy and cools down 50% faster.

  • HealingHealing

    • Cooldown (sec): 4
    • Cost: 300
    • Level: I
    • Mana Cost: 100
    • Power: 60
    • Type: Active

    Restores 40-416 Health (based on Intellect) to the target and 10-104 to self.