
Highlander

Dwellers of the mountain-heights are steeped in legend, however much more intriguing are stories about their weapons – magic swords that endue the holder with incredible strength. Only the most dignified warriors could wield such undestroyable, unbluntable blades.
Highlander received the sword from his father who was dying of wounds inflicted by a caitiff murderer. Immediately recognizing the greatness of this weapon, he swore to find the killer and revenge. The blade appreciated the new owner’s disposition and helped him in battles at various times.
- Agility: 57
- Cunning: 54
- Energy: 564
- Health: 877
- Intellect: 10
- Speed: 50
- Stamina: 56
- Strength: 59
- Will: 53
Hero talents
Power Absorption
- Cooldown (sec): 0
- Cost: 0
- Level: I
- Mana Cost: 0
- Type: Passive
Restores 20% from maximum Health, when an enemy hero dies nearby. Increases his maximum Health by 25 for every death of an enemy hero nearby.
Immortal Spirit
- Cooldown (sec): 180
- Cost: 540
- Level: III
- Mana Cost: 220
- Power: 84
- Type: Active
The hero becomes immune and loses 100 Energy per second and his Speed is increased by 15. The hero is resurrected in the same location where his Energy runs out, or upon use of the Immortal Spirit talent. Upon resurrection the hero recovers 35% Health, stuns enemies nearby for 1 sec. and inflicts 75-817
magical damage on nearby enemies (based on Max Health). On Native Terrain the hero resurrects with 50% Health.
Concentrated Fury
- Cooldown (sec): 0
- Cost: 440
- Level: III
- Mana Cost: 0
- Power: 30
- Type: Passive
Once the Battle Hunger effect has been stacked 5 times, the hero’s Speed is increased by 30%.
Battle Hunger
- Cooldown (sec): 0
- Cost: 390
- Level: II
- Mana Cost: 0
- Power: 60
- Type: Passive
Each of the hero’s attacks increases his Life Drain by 1-15.8 (based on Strength) for 4 sec. This effect can be stacked up to 5 times. On Native Terrain, hero’s Agility is increased by 2-38 (based on Strength).
Blood Rage
- Cooldown (sec): 0
- Cost: 290
- Level: II
- Mana Cost: 0
- Power: 40
- Type: Passive
The Bloody Massacre talent increases the hero’s Stamina when his Health is reduced, but not more than by 3-90 (based on max. Health).
Bloody Massacre
- Cooldown (sec): 1
- Cost: 300
- Level: I
- Mana Cost: 0
- Power: 60
- Type: Passive
When an ally or enemy dies nearby, the hero recovers 23-355 Health (based on Max Health) over 5 sec.
Whirl of Steel
- Cooldown (sec): 0
- Cost: 440
- Level: III
- Mana Cost: 0
- Power: 30
- Type: Passive
Hero Strike slows the enemy down by 90% for 2.5 sec.
Worthy Opponent
- Cooldown (sec): 0
- Cost: 290
- Level: II
- Mana Cost: 0
- Power: 40
- Type: Passive
Hero Strike stuns the nearest enemy hero for 1.7 sec.
Hero Strike
- Cooldown (sec): 12
- Cost: 300
- Level: I
- Mana Cost: 115
- Power: 60
- Type: Active
The hero becomes immune and attacks up to 5 enemies, inflicting 69-722
physical damage (based on Strength; on Agility) on each one.