Inventor

Inventor

ImperiumFighter
Price: 100 000 Silver or 99 Gold

As a child, Inventor created extraordinary mechanisms, and God alone knew the principles of their operation. However, the hero’s ideas were ahead of their time, which made them useless. At the age of 12, Inventor left his hometown and entered the Prime Institute of Technology as one of the youngest students.

Inventor made progress at the Institute, never forgetting about fair ladies – even Cryo’s icy heart seemed to start melting.

The professor he apprenticed by eventually took a shot to kill him, but Inventor created a Prime-powered suit of armor that helped him survive.

  • Agility: 55
  • Cunning: 53
  • Energy: 721
  • Health: 763
  • Intellect: 59
  • Speed: 50
  • Stamina: 55
  • Strength: 57
  • Will: 57

Hero talents

  • ComponentsComponents

    • Cooldown (sec): 0
    • Cost: 0
    • Level: I
    • Mana Cost: 0
    • Type: Passive

    The hero accumulates 2 Details per second, which let him use class talents. If there are no more than 30 components, hero’s attacks deal 20% more damage.

  • Wholesale PurchaseWholesale Purchase

    • Cooldown (sec): 0
    • Cost: 0
    • Level: II
    • Mana Cost: 290
    • Power: 50
    • Type: Passive

    The price of everything in shops drops by 30%. The hero can now erect up to 3 machines.

  • Machine GunMachine Gun

    • Cooldown (sec): 15
    • Cost: 660
    • Level: III
    • Mana Cost: 250
    • Power: 84
    • Type: Active

    Deals 14-146 Physical Damage physical damage and 56-578 Magical Damage magical damage per second to opponents in front of the hero during 4 sec. The hero can’t move while firing, to focus on aiming. Shooting consumes 14 per second.

  • ConstructionConstruction

    • Cooldown (sec): 0
    • Cost: 440
    • Level: III
    • Mana Cost: 0
    • Power: 30
    • Type: Passive

    While near the Vita-Generator, the hero receives 1 more Detail per second.

  • Vita-GeneratorVita-Generator

    • Cooldown (sec): 4
    • Cost: 390
    • Level: II
    • Mana Cost: 50
    • Power: 60
    • Type: Active

    The hero constructs a Vita-Generator which restores 19-292 Health (based on Intellect) to allied heroes each 8 sec. for 4 sec. No more than 2 machines can be maintained at the same time. On Native Terrain, a Vita-Generator additionally restores 8-119 Health (Based on Intellect).

  • Amplified ChargeAmplified Charge

    • Cooldown (sec): 0
    • Cost: 540
    • Level: III
    • Mana Cost: 0
    • Power: 30
    • Type: Passive

    Enemies who take damage from the Clockwork Bomb are tossed up.

  • Clockwork BombClockwork Bomb

    • Cooldown (sec): 8
    • Cost: 300
    • Level: I
    • Mana Cost: 60
    • Power: 60
    • Type: Active

    The hero hurls a bomb toward the indicated point. Upon contact with an opponent, the bomb deals 100-1039 Physical Damage physical damage to surrounding enemies. If the bomb finds no target at the indicated point, it explodes automatically after 7 sec.

  • Camouflaged TurretCamouflaged Turret

    • Cooldown (sec): 0
    • Cost: 290
    • Level: II
    • Mana Cost: 0
    • Power: 30
    • Type: Passive

    The turret becomes invisible if it does not attack for 3 sec. The turret’s critical hit chance is increased by 20%.

  • TurretTurret

    • Cooldown (sec): 4
    • Cost: 300
    • Level: I
    • Mana Cost: 40
    • Power: 60
    • Type: Active

    The hero constructs a defensive turret with 174-1483 Health (based on Strength or Intellect, whichever is greater), which inflicts 11-111 Magical Damage magical damage. No more than 2 machines can be maintained at the same time. On Native Terrain, the turret inflicts 5-53 Magical Damage additional magical damage.