Mage

Mage

ImperiumFighter
Price: 40 000 Silver

Forbidden knowledge often causes serious problems. Real success can be achieved only those willing to go all the way of learning magic sciences. One of such heroes was a scientist who long plugged away to cure his son that had been transformed into a chicken by an Adornian magician.

After traditional methods failed to help, the Mage turned to ancient magic and discovered several completely new spells. The boy was returned his human appearance, and the hero father opened a school of magic to teach students how to turn the tide of battle with spells.

  • Agility: 51
  • Cunning: 55
  • Energy: 877
  • Health: 687
  • Intellect: 59
  • Speed: 50
  • Stamina: 53
  • Strength: 57
  • Will: 56

Hero talents

  • Enchanted TomeEnchanted Tome

    • Cooldown (sec): 0
    • Cost: 0
    • Level: I
    • Mana Cost: 0
    • Type: Passive

    Conjuring class talents is not interrupted by moving or being too far from the target. If the damage amount exceeds 10% of the hero’s current Health, the conjuring time is reduced by 20% for 4 sec. The effect works 3 times.

  • TremorsTremors

    • Cooldown (sec): 0
    • Cost: 440
    • Level: III
    • Mana Cost: 0
    • Power: 30
    • Type: Passive

    Enemies within the Energy Barrier receive 42-434 Physical Damage physical damage each second.

  • Energy BarrierEnergy Barrier

    • Cooldown (sec): 20
    • Cost: 390
    • Level: II
    • Mana Cost: 80
    • Power: 60
    • Type: Active

    Takes 0.75 sec. to cast and creates a barrier in the selected area for 3 sec. The opponent who crosses the boundary of a barrier for the first time is stunned for 1.5 sec.

  • Magical ForceMagical Force

    • Cooldown (sec): 0
    • Cost: 290
    • Level: II
    • Mana Cost: 0
    • Power: 30
    • Type: Passive

    The Transformation talent deals 87-901 Physical Damage more damage.

  • TransformationTransformation

    • Cooldown (sec): 15
    • Cost: 300
    • Level: I
    • Mana Cost: 110
    • Power: 60
    • Type: Active

    Takes 1.4 sec. to conjure. The targeted enemy is unable to do anything and moves with 40% lower Speed, taking 35-364 Physical Damage physical damage over 2 sec.

  • Demon BlazeDemon Blaze

    • Cooldown (sec): 0
    • Cost: 560
    • Level: IV
    • Mana Cost: 0
    • Power: 50
    • Type: Passive

    Enemies near the summoned Demon take 10-100 Magical Damage magical damage each second.

  • Summon a DemonSummon a Demon

    • Cooldown (sec): 120
    • Cost: 540
    • Level: III
    • Mana Cost: 320
    • Power: 84
    • Type: Active

    Conjures a demon in 0.6 sec. for 12 sec., whose attacks inflict 23-235 Physical Damage physical damage. The Demons Health equals 833-3965 (based on the heros Strength or Intellect, whichever is greater). When the Demon is summoned on Native Terrain, it will inflict an additional 70-728 Magical Damage magical damage to all nearby enemies.

  • ConflagrationConflagration

    • Cooldown (sec): 0
    • Cost: 290
    • Level: II
    • Mana Cost: 0
    • Power: 30
    • Type: Passive

    Enemies in the epicenter of the Fire Flail receive an additional 56-582 Physical Damage physical damage for 3 sec.

  • Fire FlailFire Flail

    • Cooldown (sec): 2
    • Cost: 300
    • Level: I
    • Mana Cost: 90
    • Type: Active

    Takes 0.9 sec. to cast and inflicts 40-416 Magical Damage magical damage on enemies in the selected area plus an additional 23-243 Magical Damage magical damage in the epicenter of the explosion.