Night Queen

Night Queen

ImperiumVanguard
Price: 135 000 Silver or 134 Gold

Night Queen is considered the best tracker, able to teach every man a thing or two. Her daring temper often causes trouble, but it is balanced by her unique skills and talents.

Once she saw a snow leopard breeder try to drown an unwanted kitten. Night Queen decided to win away the animal, but the owner incited his guards against her. She won the battle and fell unconscious right away.

Waking up, she saw the kitten lick her wounds. Nobody has seen the two apart since then, and the girl decided to use her skills for the benefit of the Imperium.

  • Agility: 53
  • Cunning: 53
  • Energy: 658
  • Health: 889
  • Intellect: 61
  • Speed: 52
  • Stamina: 53
  • Strength: 54
  • Will: 54

Hero talents

  • One BloodOne Blood

    • Cooldown (sec): 0
    • Cost: 0
    • Level: I
    • Mana Cost: 0
    • Type: Passive

    The increase in maximum Health is distributed between the hero and the hero’s panther. As long as the panther is alive, the hero is resistant to damage, but 50% of the incoming damage is transferred to the panther. The panther is reincarnated next to the hero 45 sec. after its death. The panther becomes stronger with each Level.

  • Tireless HunterTireless Hunter

    • Cooldown (sec): 0
    • Cost: 560
    • Level: III
    • Mana Cost: 0
    • Power: 30
    • Type: Passive

    The Night Beast talent reduces the recovery time of the hero’s talents and the panther’s skills by 10%.

  • Night BeastNight Beast

    • Cooldown (sec): 0
    • Cost: 390
    • Level: II
    • Mana Cost: 0
    • Power: 60
    • Type: Passive

    The panther’s Strength is increased by 4-71 (based on Intellect). The Panther’s first attack on a target afflicted by the Slashing Throw talent deals an additional 27-277 Physical Damage physical damage (based on Intellect). On Native Terrain, the agility of the hero and the panther is increased by 2-26 (based on Strength or Intellect, whichever is greater).

  • PredatorPredator

    • Cooldown (sec): 0
    • Cost: 290
    • Level: II
    • Mana Cost: 0
    • Power: 30
    • Type: Passive

    For 6 sec. after the use of the Feed the Panther talent, the panther’s Health Regeneration is increased by 2-39 (based on Intellect).

  • Feed the PantherFeed the Panther

    • Cooldown (sec): 8
    • Cost: 300
    • Level: I
    • Mana Cost: 80
    • Power: 60
    • Type: Active

    The panther returns to the hero and recovers 50-520 Health and Energy (based on Intellect). On Native Terrain, the panther recovers an additional 50-520 Health (based on Intellect).

  • Blood TiesBlood Ties

    • Cooldown (sec): 0
    • Cost: 560
    • Level: IV
    • Mana Cost: 0
    • Power: 50
    • Type: Passive

    The Unity talent is effective for an additional 4 sec.

  • UnityUnity

    • Cooldown (sec): 200
    • Cost: 540
    • Level: III
    • Mana Cost: 200
    • Power: 84
    • Type: Active

    When this talent is activated, the panther resurrects, if it was dead, recovering 25% Health and joining the hero for 3 sec. As long as the talent is active, the hero and panther become immune, increasing their Speed to 120 and inflicting 55-330 Physical Damage physical damage with their attacks (based on Strength or Intellect, whichever is greater).

  • ReboundRebound

    • Cooldown (sec): 0
    • Cost: 290
    • Level: II
    • Mana Cost: 0
    • Power: 30
    • Type: Passive

    Slashing Throw deals an additional 43-451 Magical Damage magical damage. Upon hitting the target, the disc bounces to the 3 closest enemies, inflicting 43-451 Magical Damage magical damage on each one.

  • Slashing ThrowSlashing Throw

    • Cooldown (sec): 15
    • Cost: 300
    • Level: I
    • Mana Cost: 155
    • Power: 60
    • Type: Active

    Inflicts 40-416 Physical Damage physical damage and stuns the enemy for 1.5 sec. causing the panther to attack the quarry as well.