Pied Piper

Pied Piper

ImperiumSupport
Price: 110 000 Silver or 109 Gold

Pied Piper was opposed to every science, believing scientists to be charlatans. Boldly sharing his ideas, the hero found himself in prison quickly. Silence was unbearable and he fought it by whistling a simple tune with an improvised pipe. Local rats got interested in the fascinating and charming music.

Soon Pied Piper had an army of the toothy animals, ready to obey their new master. Putting two and two together, the hero made his servants gnaw the cell bars and escaped. Avoiding re-imprisonment, Pied Piper drew in the employ of a lord of the Imperium.

  • Agility: 54
  • Cunning: 55
  • Energy: 798
  • Health: 739
  • Intellect: 58
  • Speed: 50
  • Stamina: 57
  • Strength: 55
  • Will: 56

Hero talents

  • All for OneAll for One

    • Cooldown (sec): 0
    • Cost: 0
    • Level: I
    • Mana Cost: 0
    • Type: Passive

    For each creature under his control, the hero receives 8-83 Health (based on Strength) and 0.3-5 Health Regeneration (based on Intellect).

  • Rat RoguesRat Rogues

    • Cooldown (sec): 120
    • Cost: 390
    • Level: II
    • Mana Cost: 220
    • Power: 60
    • Type: Active

    The rats run towards enemy heroes, inflicting 67-693 Magical Damage magical damage on them and stealing 11 Prime from them, reducing their Speed by 30% for 3 sec.

  • Power of the FlutePower of the Flute

    • Cooldown (sec): 0
    • Cost: 440
    • Level: III
    • Mana Cost: 0
    • Power: 30
    • Type: Passive

    Creatures enchanted by the flute receive Health Regeneration similar to the hero’s and 25% of the hero’s Health.

  • Song of MadnessSong of Madness

    • Cooldown (sec): 0
    • Cost: 290
    • Level: II
    • Mana Cost: 0
    • Power: 30
    • Type: Passive

    Once the Call of the Flute talent’s effect expires, deals 77-797 Magical Damage magical damage to an enchanted hero (from Intellect).

  • Call of the FluteCall of the Flute

    • Cooldown (sec): 25
    • Cost: 300
    • Level: I
    • Mana Cost: 180
    • Power: 60
    • Type: Active

    Enslaves enemy creatures and makes the enemy hero follow along for 3 sec. or until he or she gets 350-3638 damage (from Intellect).

  • Entrancing MusicEntrancing Music

    • Cooldown (sec): 0
    • Cost: 560
    • Level: IV
    • Mana Cost: 0
    • Power: 50
    • Type: Passive

    Once Entrancing Music ends, nearby enemy heroes are slowed down by 80% and cannot use talents for 1.5 sec.

  • Charming MelodyCharming Melody

    • Cooldown (sec): 150
    • Cost: 540
    • Level: III
    • Mana Cost: 260
    • Power: 84
    • Type: Active

    Nearby creatures and enemy heroes freeze for 1.5 sec. After the melody ends, all of the creatures around the hero obey him for 24 sec.

  • Rat DiseaseRat Disease

    • Cooldown (sec): 0
    • Cost: 290
    • Level: II
    • Mana Cost: 0
    • Power: 30
    • Type: Passive

    Rat Eruption talent inflicts additional 7-75 Magical Damage magical damage and decreases the enemy’s Strength or Intellect (whichever is greater) by 6-102 (from Strength) for 3 sec.

  • Rat EruptionRat Eruption

    • Cooldown (sec): 11
    • Cost: 300
    • Level: I
    • Mana Cost: 180
    • Power: 60
    • Type: Active

    Creates an area for 8 sec. in which enemies take 11-115 Magical Damage magical damage per sec. A Rat Eruption makes enemy land neutral.