
Quarrier

Quarrier was never burdened with intelligence or bothered about it. His huge, unprecedented strength covered for his lack of intelligence abundantly. Though clumsy, the hero tried to use his sinews only for good.
Quarrier’s future in the army of the Imperium was determined by an accident: the mine collapsed and he risked his back against the rockfall courageously. Carried into the dark depths, he died and reincarnated. The hero became almost invulnerable and enemy weapons could not cause him any harm. Now Quarrier is ready to target all his might on the Adornians.
- Agility: 50
- Cunning: 49
- Energy: 565
- Health: 868
- Intellect: 20
- Speed: 41
- Stamina: 67
- Strength: 61
- Will: 58
Hero talents
Rock Hard
- Cooldown (sec): 0
- Cost: 0
- Level: I
- Mana Cost: 0
- Type: Passive
Injuries inflicted on the hero cause 15% less damage.
Deadly Landslide
- Cooldown (sec): 0
- Cost: 560
- Level: IV
- Mana Cost: 0
- Power: 50
- Type: Passive
Enemies struck by the Landslide lose 50% of their Speed for 8 sec.
Landslide
- Cooldown (sec): 160
- Cost: 540
- Level: III
- Mana Cost: 250
- Power: 84
- Type: Active
Throws weights that deal enemies 127-1316
physical damage. The hero then charges after the weights, scattering everyone in his path and stunning enemies for 2 sec.
Living Stone
- Cooldown (sec): 0
- Cost: 290
- Level: II
- Mana Cost: 0
- Power: 30
- Type: Passive
When sheltered in Boulder form the hero can use the Shockwave talent.
Boulder
- Cooldown (sec): 55
- Cost: 300
- Level: I
- Mana Cost: 55
- Power: 60
- Type: Active
The hero becomes immune to damage and control effects for 9 sec., but cannot do anything. Native Terrain is created around the hero. While in boulder form on Native Terrain, the hero has his Health Regeneration increased by 30-100 (based on max. Health). When this talent is used on Native Terrain, the hero instantly recovers 113-323 Health (based on max. Health).
Shaking Step
- Cooldown (sec): 0
- Cost: 560
- Level: IV
- Mana Cost: 0
- Power: 30
- Type: Passive
Giant Stomp lowers enemies Speed by an additional 8%.
Giant Stomp
- Cooldown (sec): 0
- Cost: 390
- Level: II
- Mana Cost: 0
- Power: 60
- Type: Passive
When the hero moves, the Speed of all nearby enemies is reduced by 18%.
Resonance
- Cooldown (sec): 0
- Cost: 440
- Level: III
- Mana Cost: 0
- Power: 30
- Type: Passive
Shockwave inflicts additional damage on slowed enemies. The lower the enemy’s Speed, the more damage he or she receives.
Shockwave
- Cooldown (sec): 8
- Cost: 300
- Level: I
- Mana Cost: 80
- Power: 60
- Type: Active
A blow that tosses up nearby enemies and inflicts 40-438
magical damage on them (based on Max Health).