Wanderer

Wanderer

ImperiumProtector
Price: 175 000 Silver or 174 Gold

Wanderers can often be seen in quiet taverns on the outskirts of towns. These travelers are not eager to share their knowledge with others, favouring solitude and silence. The only story they are willing to share is the one about the first Wanderer.

When a Chudes squad attacked a village, Wanderer pitted his strength against their leader. He plunged his sword into the giant’s chest and the fountain of Prime-soaked blood endowed him with extraordinary abilities.

Example to follow, Wanderer went in dense forests, fending Chudes hordes off from human settlements.

  • Agility: 52
  • Cunning: 55
  • Energy: 617
  • Health: 892
  • Intellect: 57
  • Speed: 50
  • Stamina: 57
  • Strength: 59
  • Will: 56

Hero talents

  • HeroismHeroism

    • Cooldown (sec): 0
    • Cost: 0
    • Level: I
    • Mana Cost: 0
    • Type: Passive

    When taking damage equal to 10% of his maximum Health, the hero’s Stamina and Will are increased by 1 for 12 sec. as well as an additional 0.8-12.6 (based on Intellect). The effect can be stacked up to 10 times.

  • Second WindSecond Wind

    • Cooldown (sec): 20
    • Cost: 300
    • Level: I
    • Mana Cost: 50
    • Power: 60
    • Type: Active

    Restores 80-831 Health (based on Intellect) to the hero and consumes all Heroism charges for an additional 11-111 Health(based on Intellect) for each additional effect. When used on Native Terrain, all negative effects on the hero are removed.

  • InspiredInspired

    • Cooldown (sec): 0
    • Cost: 440
    • Level: III
    • Mana Cost: 0
    • Power: 30
    • Type: Passive

    The Bodyguard Talent raises the heroґs Speed by an additional 50% for 5 sec.

  • BodyguardBodyguard

    • Cooldown (sec): 45
    • Cost: 390
    • Level: II
    • Mana Cost: 100
    • Power: 60
    • Type: Active

    For 6 sec. redirects 50% damage at the user from the selected allied hero up to 233-2425 (based on Intellect) and sends out a hawk that speeds up the target by 50% for 5 sec. The hero is shown on the enemy’s map, enemies can see the target of the talent. Damage received through the Bodyguard talent from another hero provides 3 times more Heroism. When used on Native Terrain, the hero receives 5 Heroism.

  • RevengeRevenge

    • Cooldown (sec): 0
    • Cost: 560
    • Level: IV
    • Mana Cost: 0
    • Power: 50
    • Type: Passive

    If the target deals any damage within 6 sec. of receiving a Punishing Blow, it is dealt 70% true damage back. Total damage cannot exceed 333-3465 (based on Intellect).

  • Punishing BlowPunishing Blow

    • Cooldown (sec): 90
    • Cost: 540
    • Level: III
    • Mana Cost: 300
    • Power: 84
    • Type: Active

    The hero is carried to the selected target, dealing it 27-277 Magical Damage magical damage and stunning it for 1 sec.

  • Battle FervorBattle Fervor

    • Cooldown (sec): 0
    • Cost: 440
    • Level: III
    • Mana Cost: 0
    • Power: 30
    • Type: Passive

    The Hero can use the Decisive Attack talent 1 more time.

  • ChallengeChallenge

    • Cooldown (sec): 0
    • Cost: 290
    • Level: II
    • Mana Cost: 0
    • Power: 30
    • Type: Passive

    Enemy heroes and the creatures summoned by them who received damage from the use of the Decisive Attack talent are forced to attack the hero for 0.8 sec.

  • Decisive AttackDecisive Attack

    • Cooldown (sec): 12
    • Cost: 300
    • Level: I
    • Mana Cost: 50
    • Power: 60
    • Type: Active

    The hero moves in the specified direction dealing 30-312 Physical Damage physical damage to all nearby enemies. For each damaged enemy the hero gets 1 Heroism (but no nore than 6 total). During 4 sec the hero can use this talent 1 more time. While moving, the hero is immune to control effects.