Witch

Witch

ImperiumFighter
Price: 700 000 Silver or 499 Gold

Witch grew up as an ordinary girl, her father being a lord, her mother a commoner. For her sixteenth birthday, the girl received a gift from her mother – a black kitten that later became her most faithful friend. On the same day, the girl’s father went down to the castle vault to resurrect a hero who had died at the paws of Chudes. Something went wrong and the prime inductor exploded, destroying the entire castle.

Waking up from the explosion, the girl became a strange creature with wounded body, magic broom and cat’s head. Being a local heroine, Witch went to the war against Adornians.

  • Agility: 57
  • Cunning: 53
  • Energy: 762
  • Health: 723
  • Intellect: 59
  • Speed: 50
  • Stamina: 55
  • Strength: 61
  • Will: 57

Hero talents

  • Curse of the WitchCurse of the Witch

    • Cooldown (sec): 0
    • Cost: 0
    • Level: I
    • Mana Cost: 0
    • Type: Passive

    For 3 sec. the targets damaged by the heros attacks and class talents take 10% more damage. Attacks on cursed targets from Native Terrain steal 4-57 Energy from the target (based on Strength or Intellect, whichever is greater).

  • Beyond the PaleBeyond the Pale

    • Cooldown (sec): 0
    • Cost: 440
    • Level: III
    • Mana Cost: 0
    • Power: 30
    • Type: Passive

    Each of the Hero’s attacks increases his Agility by 0.7-10.5 (based on Intellect) for 10 sec. This effect can be stacked up to 7 times. On Native Terrain, the Energy Emission talent gives the hero’s attacks greater range.

  • Energy EmissionEnergy Emission

    • Cooldown (sec): 0
    • Cost: 390
    • Level: II
    • Mana Cost: 0
    • Power: 60
    • Type: Active

    While this talent is active, hero’s attacks additionally deal 13-202 Physical Damage physical damage, spending 25 Energy.

  • Trail of HorrorTrail of Horror

    • Cooldown (sec): 0
    • Cost: 290
    • Level: II
    • Mana Cost: 0
    • Power: 30
    • Type: Passive

    When activating the Turbomagic talent for its usual cost, the heroine leaves for 1.5 sec. a trail that will last for 2 sec. Affected enemies will start panicking.

  • TurbomagicTurbomagic

    • Cooldown (sec): 1
    • Cost: 300
    • Level: I
    • Mana Cost: 150
    • Power: 60
    • Type: Active

    For 2.5 sec. the hero’s speed is increased by 50%. Repeated use of the talent within the next 15 sec. requires 3 times more Energy than the previous activation. When the talent is used for the original cost, the hero becomes immune to control effects.

  • Horrible CurseHorrible Curse

    • Cooldown (sec): 0
    • Cost: 560
    • Level: IV
    • Mana Cost: 0
    • Power: 50
    • Type: Passive

    The target of the Curse of Fragility talent panics for 2 sec.

  • Curse of FragilityCurse of Fragility

    • Cooldown (sec): 70
    • Cost: 540
    • Level: III
    • Mana Cost: 300
    • Power: 84
    • Type: Active

    Damage to selected enemy hero increases by 50% of the ratio of their current Health to their maximum Health for 4 sec. or until total additional damage reaches 170-1767 (based on Strength or Intellect, whichever is greater).

  • Insatiable CuriosityInsatiable Curiosity

    • Cooldown (sec): 0
    • Cost: 290
    • Level: II
    • Mana Cost: 0
    • Power: 30
    • Type: Passive

    The familiar inflicts an additional 48-522 Physical Damage physical damage over 6 sec. makes the area around itself visible, and can fly further away from the hero.

  • FamiliarFamiliar

    • Cooldown (sec): 1
    • Cost: 300
    • Level: I
    • Power: 60
    • Rarity: 50
    • Type: Active

    The familiar attacks the selected enemy, then proceeds to the next closest enemy, and so on. Targets attacked by the familiar take 48-522 Physical Damage physical damage over 6 sec. If there are no enemies in the vicinity of the target or when the talent is used on the caster, the familiar returns to the hero.