Assassin

Assassin

KeepersSlayer
Price: 70 000 Silver

Doing work with no questions asked, no noise or excessive attention is Assassin’s credo. No one could come near his abilities, none could compare with the silent and deadly hero.

His last victim turned out to have been warned, and Assassin was forced to enter an uphill battle with the guards who were ready to give their lives for their master. Before the hero dropped dead, he managed to pierce the victim’s heart with his sword.

Resurrected in a secret laboratory, Assassin decided to serve a lord of the Imperium by terminating his enemies.

  • Agility: 50
  • Cunning: 57
  • Energy: 675
  • Health: 714
  • Intellect: 61
  • Speed: 52
  • Stamina: 54
  • Strength: 60
  • Will: 53

Hero talents

  • Killer InstinctKiller Instinct

    • Cooldown (sec): 0
    • Cost: 0
    • Level: I
    • Mana Cost: 0
    • Type: Passive

    Class talents cool down 3 sec. faster for each creature killed and 7 sec. faster for each hero killed.

  • Decisive StrikeDecisive Strike

    • Cooldown (sec): 20
    • Cost: 540
    • Level: III
    • Mana Cost: 250
    • Power: 84
    • Type: Active

    Moves to the target and deals 127-1316 Magical Damage magical damage. If the target is not a hero, the amount of energy consumed is 3 times smaller and regenerates 3 times faster. On Native Terrain, the hero can move further.

  • PreparationPreparation

    • Cooldown (sec): 0
    • Cost: 440
    • Level: III
    • Mana Cost: 0
    • Power: 40
    • Type: Passive

    As long as The Mark is on the target, the hero’s Energy Regeneration is increased by 4-69 (based on Intellect). Damaging marked enemies or using Decisive Strike causes the hero to speed up by 60% for 3 sec.

  • The MarkThe Mark

    • Cooldown (sec): 10
    • Cost: 390
    • Level: II
    • Mana Cost: 80
    • Power: 60
    • Type: Active

    The hero places The Mark on the opponent for 15 sec. Each second that The Mark is set on the target and the hero has it in sight, the damage of the first blow that the hero will deal to the marked target is increased by 20%, up to 120% total.

  • Vital ShadowVital Shadow

    • Cooldown (sec): 0
    • Cost: 440
    • Level: III
    • Mana Cost: 0
    • Power: 40
    • Type: Passive

    When the Shadow Warrior talent is used, Health Regeneration is increased by 4-64 (based on Intellect).

  • Shadow StrikeShadow Strike

    • Cooldown (sec): 0
    • Cost: 290
    • Level: II
    • Mana Cost: 0
    • Power: 30
    • Type: Passive

    The hero’s first blow dealt during Shadow Warrior’s duration stuns the enemy for 1 sec.

  • Shadow WarriorShadow Warrior

    • Cooldown (sec): 25
    • Cost: 300
    • Level: I
    • Mana Cost: 60
    • Power: 60
    • Type: Active

    The hero becomes invisible after 2 sec. and accelerates by 20% for 15 sec. When activated on Native Terrain, this talent lasts 10 sec. longer.

  • Merciless SteelMerciless Steel

    • Cooldown (sec): 0
    • Cost: 290
    • Level: II
    • Mana Cost: 0
    • Power: 30
    • Type: Passive

    The physical damage dealt by Insidious Throw is increased by 50-520 Physical Damage.

  • Insidious ThrowInsidious Throw

    • Cooldown (sec): 7
    • Cost: 300
    • Level: I
    • Mana Cost: 90
    • Power: 60
    • Type: Active

    Deals 67-693 Physical Damage physical damage to the first enemy in its path and lowers his or her Speed by 50% for 3 sec.