Fairy Queen

Fairy Queen

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Price: 155 000 Silver or 154 Gold

As a child, Fairy Queen loved fairies and dreamed of having a magical dance with them. Her father died before his invention was finished – a machine that would allow a person to fly like a bird.

Determined to prove her father’s invention was a stroke of genius, she worked day and night to complete the drawings and eventually designed a wonderful machine. When Fairy Queen stepped off the roof to test it, the sensation of free fall was soon replaced by that of flight – the machine worked as intended. Fairy Queen immediately took her invention to a lord, who then decided to employ her.

  • Agility: 52
  • Cunning: 57
  • Energy: 773
  • Health: 714
  • Intellect: 59
  • Speed: 50
  • Stamina: 56
  • Strength: 56
  • Will: 54

Hero talents

  • WingedWinged

    • Cooldown (sec): 0
    • Cost: 0
    • Level: I
    • Mana Cost: 0
    • Type: Passive

    Taking or inflicting damage increases Speed by 20% for 5 sec.

  • Fairies RageFairies Rage

    • Cooldown (sec): 30
    • Cost: 540
    • Level: III
    • Mana Cost: 150
    • Power: 84
    • Type: Active

    The released Fairy Warriors inflict 53-554 Physical Damage physical damage, the Fairy Guardians – 53-554 Magical Damage magical damage.

  • SymbiosisSymbiosis

    • Cooldown (sec): 0
    • Cost: 560
    • Level: IV
    • Mana Cost: 0
    • Power: 40
    • Type: Passive

    The target of Fusion has his or her attack increased if being an ally and reduced if being an enemy, by 100% of the hero’s attack strength, calculated by the difference in Penetration, attack Speed, and Critical Hit between the hero and Fusion’s target.

  • IlluminationIllumination

    • Cooldown (sec): 0
    • Cost: 440
    • Level: III
    • Mana Cost: 0
    • Power: 40
    • Type: Passive

    Increases efficiency of class talents by 25% during the effect of the Fusion talent.

  • FusionFusion

    • Cooldown (sec): 80
    • Cost: 390
    • Level: II
    • Mana Cost: 230
    • Power: 60
    • Type: Active

    The hero unites with the selected allied hero for 9 sec. removing all negative effects from herself. Until the hero leaves an ally, she remains invincible but cannot attack. Class talents strengthens an ally and a gives a negative impact on the enemy.

  • Guardian's Fairy DustGuardian’s Fairy Dust

    • Cooldown (sec): 0
    • Cost: 290
    • Level: II
    • Mana Cost: 0
    • Power: 30
    • Type: Passive

    Usage of the Fairy Guardians talent will increase Health Regeneration by 4-56 (based on Intellect) for 10 sec.

  • Fairy GuardiansFairy Guardians

    • Cooldown (sec): 16
    • Cost: 300
    • Level: I
    • Mana Cost: 110
    • Power: 60
    • Type: Active

    Releases Fairy Guardians at the selected location, who then follow the cursor for 2.5 sec. Allies near the Fairies take 20% less damage for 6 sec. Using the talent on Native Terrain prolongs the time of protection by 3 sec.

  • Warrior's Fairy DustWarrior’s Fairy Dust

    • Cooldown (sec): 0
    • Cost: 290
    • Level: II
    • Mana Cost: 0
    • Power: 30
    • Type: Passive

    Usage of the Fairy Warriors talent will increase Cunning and Agility, whichever is greater by 4-63 (based on Intellect) for 10 sec.

  • Fairy WarriorsFairy Warriors

    • Cooldown (sec): 12
    • Cost: 300
    • Level: I
    • Mana Cost: 120
    • Power: 60
    • Type: Active

    Releases Fairy Warriors to the selected location, who follow the cursor for 2.5 sec. Enemies near the Fairies take 12-128 Magical Damage magical damage per second for 6 sec. Using the talent on Native Terrain prolongs the time damage is inflicted by 3 sec.