Flame Tail

Flame Tail

KeepersVanguard
Price: 2 200 Silver

Flame Tail is an incredible woman, beautiful and fascinating like flames of fire. As a child, she loved everything related to fire and slept near her father’s hearth.

The girl first realized her heroic abilities when she stopped a flood of molten metal that was threatening the occupants of the weapon yard. After this incident, Flame Tail drew in the employ of the Imperium.

All the cheerfulness was gone from her soul after the Imperium warrior she had lost heart to rejected her love. Her revenge vow is not just words, as her heart is burning with fire.

  • Agility: 54
  • Cunning: 55
  • Energy: 696
  • Health: 842
  • Intellect: 55
  • Speed: 51
  • Stamina: 55
  • Strength: 56
  • Will: 57

Hero talents

  • Soul HarmonySoul Harmony

    • Cooldown (sec): 0
    • Cost: 0
    • Level: I
    • Mana Cost: 0
    • Type: Passive

    Using class talents restores the hero’s Health by 5% of Maximum Health. If she stays in one place for longer than 2 sec. the hero begins to restore an additional 0.8% of her Maximum Energy per sec.

  • PyromaniaPyromania

    • Cooldown (sec): 0
    • Cost: 660
    • Level: IV
    • Mana Cost: 0
    • Power: 60
    • Type: Passive

    The hero’s class talents and attacks set fire to the target for 5 sec. inflicting extra Physical Damage physical damage on the enemy (20% of the original damage). This effect stacks up to 3 times.

  • Flame ShieldFlame Shield

    • Cooldown (sec): 0
    • Cost: 440
    • Level: III
    • Mana Cost: 0
    • Power: 50
    • Type: Passive

    While using the Flame-tailed talent, the hero takes 35% less damage. When this talent is used on Native Terrain, the hero takes 47% less damage.

  • Flame-tailedFlame-tailed

    • Cooldown (sec): 90
    • Cost: 390
    • Level: II
    • Mana Cost: 250
    • Power: 84
    • Type: Active

    For 7 sec. the hero releases 5 fireballs per sec. The balls affect up to 5 targets in the radius of the attack, inflicting 19-201 Magical Damage magical damage on their targets.

  • Cackling FlameCackling Flame

    • Cooldown (sec): 0
    • Cost: 290
    • Level: II
    • Mana Cost: 0
    • Power: 30
    • Type: Passive

    2 sec. after the Cunning Fox illusion is produced it stuns all nearby enemies for 1.4 sec.

  • Cunning FoxCunning Fox

    • Cooldown (sec): 22
    • Cost: 300
    • Level: I
    • Mana Cost: 45
    • Power: 60
    • Type: Active

    The hero creates an illusion of self for 4 sec. becoming invisible for 6 sec. When this talent is used on Native Terrain, the hero also receives 30% more Speed for 6 sec. This talent will be automatically activated when the hero’s Health drops below 20%.

  • Swift WindSwift Wind

    • Cooldown (sec): 0
    • Cost: 440
    • Level: III
    • Mana Cost: 0
    • Power: 30
    • Type: Passive

    The Wind and Sparks talent’s cooldown time is reduced by 1.5 sec. for each target it damages.

  • Deceptive WindDeceptive Wind

    • Cooldown (sec): 0
    • Cost: 290
    • Level: II
    • Mana Cost: 0
    • Power: 30
    • Type: Passive

    The Speed of enemies affected by the Wind and Sparks talent is reduced by 30% for 3 sec.

  • Wind and SparksWind and Sparks

    • Cooldown (sec): 15
    • Cost: 300
    • Level: I
    • Mana Cost: 140
    • Power: 60
    • Type: Active

    Deals 67-693 Magical Damage magical damage to any enemies in front of the hero.