Freeze

Freeze

KeepersSupport
Price: 999 000 Silver or 499 Gold

A dense fog descended upon Praia a few months ago, and surprises continue to emerge from the mist. Recently a group of hunters, stalking the shadows of Idmar’s Forest, came upon a mysterious cave hidden in a dense thicket. And there begins the tale.

… An icy blast and howling wind met the hunters as they explored the menacing vaults of the mysterious cave. Silver and blue veins wove fascinating patterns across the walls. The brave hunters descended, to scout the depths and discover the cause of the incredible play of light and shadow. But before they went ten steps, their beards were covered with frost, their hands began to stiffen, as they choked on the freezing air. They could push no further, and turned away from the icy depths. But as the hunters emerged from cave, they saw they were no longer alone. A dense ring of ominous strangers surrounded the cave, staring at the hunters, trembling and dressed very strangely for the time of year. But seeing that their guests were not a threat, the brave soldiers sheathed their blades.

  • Agility: 54
  • Cunning: 60
  • Energy: 926
  • Health: 923
  • Intellect: 65
  • Speed: 50
  • Stamina: 57
  • Strength: 59
  • Will: 63

Hero talents

  • Permafrost ZonePermafrost Zone

    • Cooldown (sec): 0
    • Cost: 560
    • Level: IV
    • Mana Cost: 0
    • Power: 50
    • Type: Passive

    The Icy Fist continues to exist for 7 sec. and reduces the Speed of all enemies near it by 50%.

  • Icy FistIcy Fist

    • Cooldown (sec): 70
    • Cost: 540
    • Level: III
    • Mana Cost: 300
    • Power: 84
    • Type: Active

    Creates an Icy Fist in the selected area that deals 133-1386 Physical Damage physical damage to enemies, stunning the enemy hero closest to the center for 0.5 sec. and knocking them back to where the talents was activated.

  • TorporTorpor

    • Cooldown (sec): 0
    • Cost: 290
    • Level: II
    • Mana Cost: 0
    • Power: 30
    • Type: Passive

    Frigid Onslaught stuns all enemies struck for an additional 0.4 sec.

  • Frigid OnslaughtFrigid Onslaught

    • Cooldown (sec): 12
    • Cost: 300
    • Level: I
    • Mana Cost: 40
    • Power: 60
    • Type: Active

    The hero moves in the selected direction and deals 50-520 Magical Damage magical damage (based on Strength or Intellect, whichever is greater) to all enemies struck. For 4 sec. the hero can use the talent a second time.

  • Chilling FettersChilling Fetters

    • Cooldown (sec): 0
    • Cost: 290
    • Level: II
    • Mana Cost: 0
    • Power: 30
    • Type: Passive

    Any damage to a target encased in a Ring of Needles restores an equal amount of health to the hero up to 120-1247 (based on Strength) in total.

  • Ring of NeedlesRing of Needles

    • Cooldown (sec): 18
    • Cost: 300
    • Level: I
    • Mana Cost: 90
    • Power: 60
    • Type: Active

    The selected enemy cannot move for 4 sec. or until they take 120-1247 damage (based on Strength). When used on Native Terrain the talent restores 6 sec. faster.

  • Conquest of IceConquest of Ice

    • Cooldown (sec): 0
    • Cost: 440
    • Level: III
    • Mana Cost: 0
    • Power: 30
    • Type: Passive

    Every attack by the hero causes Icy Blows and reduces the cooldown of class talents by an additional 0.5 sec.

  • Icy BlowsIcy Blows

    • Cooldown (sec): 0
    • Cost: 390
    • Level: II
    • Mana Cost: 0
    • Power: 60
    • Type: Passive

    For 8-126 sec. after the use of the class talents the Hero’s attacks inflict 8-126 Physical Damage more damage.

  • Spawn of IceSpawn of Ice

    • Cooldown (sec): 0
    • Cost: 0
    • Level: I
    • Mana Cost: 0
    • Power: 0
    • Type: Passive

    Using class talents gives the hero a shield for 6 that absorbs 12% damage. The effect can stack up to 3 times. On Native Terrain the hero regenerates an additional 24-251 of Health based on Strength or Intellect (whichever is greater).