Guardian

Guardian

KeepersSupport
Price: 999 000 Silver or 499 Gold

Guardian can both amplify abilities of allies and inflict decent damage to enemies. For example, Spirit Light improves the combat effectiveness of allied heroes, which is especially nice in team fights. Angel Light can both heal and damage, which makes the skill critical in any stage of the game.

Flying Angel makes the heroine very agile, allowing her to quickly go to bat for troubled allies. The special class ability of Guardian is restoring energy to all allies on the map.

  • Agility: 126
  • Cunning: 163
  • Energy: 2946
  • Health: 3916
  • Intellect: 211
  • Speed: 50
  • Stamina: 87
  • Strength: 195
  • Will: 153

Hero talents

  • WardingWarding

    • Cooldown (sec): 0
    • Cost: 0
    • Level: I
    • Mana Cost: 0
    • Power: 0
    • Type: Passive

    All allied heroes receive 0.7-10.5 Energy regeneration (based on Strength or Intellect, whichever is greater).

  • Test of FaithTest of Faith

    • Cooldown (sec): 0
    • Cost: 290
    • Level: II
    • Mana Cost: 0
    • Power: 30
    • Type: Passive

    Angelic Light also speeds up allies and slows down enemies in its path by 40% for 3 sec.

  • Angelic LightAngelic Light

    • Cooldown (sec): 3
    • Cost: 300
    • Level: I
    • Mana Cost: 50
    • Power: 60
    • Type: Active

    Creates a beam of light that restores 48-499 Health (based on Intellect) to all allies in its path and deals 47-485 Physical Damage physical damage to all enemies for 3 sec.

  • Take It to the LimitTake It to the Limit

    • Cooldown (sec): 0
    • Cost: 560
    • Level: IV
    • Mana Cost: 0
    • Power: 50
    • Type: Passive

    Once Keeper of Life has been activated other class talents cool down instantly, and their range is increased by 50%.

  • Keeper of LifeKeeper of Life

    • Cooldown (sec): 0
    • Cost: 540
    • Level: III
    • Mana Cost: 0
    • Power: 84
    • Type: Passive

    As long as the hero remains alive, enemy resurrection time is increased by 15%. Once the hero dies, the hero can continue to use class talents for 12 sec. without spending Energy.

  • RepletionRepletion

    • Cooldown (sec): 0
    • Cost: 290
    • Level: II
    • Mana Cost: 0
    • Power: 30
    • Type: Passive

    Once touched by Angelic Light, the beacon explodes, dispersing its effect with a bonus multiplier of 3 for 5 sec.

  • Spirit BeaconSpirit Beacon

    • Cooldown (sec): 10
    • Cost: 300
    • Level: I
    • Mana Cost: 100
    • Power: 60
    • Type: Active

    For 15 sec., creates a Spirit Beacon at the target location that increases Agility or Cunning (whichever is greater) of nearby allies by 2-32 (based on Intellect). When used on Native Terrain, the beacon also reduces attack damage sustained by nearby allies by 3-40 (based on Strength or Intellect, whichever is greater).

  • Spear of VengeanceSpear of Vengeance

    • Cooldown (sec): 60
    • Cost: 300
    • Level: II
    • Mana Cost: 150
    • Power: 60
    • Type: Active

    Strikes the target area with a spear, dealing 67-693 Physical Damage physical damage to enemies and stunning them for 1 sec. If the spear is picked up again during the next 10 sec., the talent cools down 50% faster.

  • Angel's FlightAngel’s Flight

    • Cooldown (sec): 100
    • Cost: 440
    • Level: III
    • Mana Cost: 100
    • Power: 30
    • Type: Active

    Casting time: 2 sec. The hero is transported to the target allied hero or structure. If the target is located on Native Terrain, the talent cools down 30% faster.