Hunter

Hunter

KeepersFighter
Price: 85 000 Silver

Back in his ordinary life, Hunter proved to be an experienced hunter not to mess with. His eye as good as predator’s, the bowman always shot arrows right on target. His horse, that loyal companion of him, more than once helped him slip from headhunters’ grasp.

A talented magician created an elaborate trap for the hero to fall into at full tilt. The Prime mutilated Hunter monstrously, transforming the hero and his horse into a creepy centaur. With him the motive is revenge, infuriating the hero now and then, but his arrows keep hitting right on target.

  • Agility: 56
  • Cunning: 57
  • Energy: 647
  • Health: 703
  • Intellect: 56
  • Speed: 54
  • Stamina: 53
  • Strength: 58
  • Will: 54

Hero talents

  • BleedingBleeding

    • Cooldown (sec): 0
    • Cost: 0
    • Level: I
    • Mana Cost: 0
    • Type: Active

    The hero’s attack inflicts bleeding wounds on the enemy. For 3 sec. the target cannot hide from the enemy remaining outside the line of sight and receives 5-80 Physical Damage physical damage per second.

  • Wild CallWild Call

    • Cooldown (sec): 50
    • Cost: 300
    • Level: I
    • Mana Cost: 200
    • Power: 60
    • Type: Active

    For 70 sec. increases the hero’s Cunning by 4-74 (based on Intellect), and that of nearby allied heroes, by 2-38 (based on Intellect). On Native Terrain, the heroes’ Cunning is increased additionally by a factor of 1.5.

  • Passion of the HuntPassion of the Hunt

    • Cooldown (sec): 0
    • Cost: 560
    • Level: IV
    • Mana Cost: 0
    • Power: 30
    • Type: Passive

    The Rage of the Hunt talent benefits both the hero and the selected ally.

  • Hunter AgilityHunter Agility

    • Cooldown (sec): 0
    • Cost: 440
    • Level: III
    • Mana Cost: 0
    • Power: 30
    • Type: Passive

    The Rage of the Hunt talent also increases the targeted ally’s Agility by 4-63 (based on Intellect). Agility is increased by an additional 2-25 when used on Native Terrain.

  • Rage of the HuntRage of the Hunt

    • Cooldown (sec): 18
    • Cost: 390
    • Level: II
    • Mana Cost: 90
    • Power: 60
    • Type: Active

    The Speed of the selected allied target is increased by 50% for 6 sec. If used on Native Terrain, Speed is increased by an additional 20%.

  • Hurricane TrailHurricane Trail

    • Cooldown (sec): 0
    • Cost: 560
    • Level: IV
    • Mana Cost: 0
    • Power: 50
    • Type: Passive

    The Devastating Shot talent inflicts 38-525 Magical Damage more magical damage and has an increased attack zone.

  • Devastating ShotDevastating Shot

    • Cooldown (sec): 70
    • Cost: 540
    • Level: III
    • Mana Cost: 215
    • Power: 84
    • Type: Active

    The hero draws his bow for 2 sec. and releases an arrow in the selected direction, inflicting up to 100-1039 Magical Damage magical damage on all enemies in the arrow’s path. The longer the shot is drawn, the more damage it will cause.

  • Accurate ShotAccurate Shot

    • Cooldown (sec): 0
    • Cost: 290
    • Level: II
    • Mana Cost: 0
    • Power: 30
    • Type: Passive

    The bleeding effect is stacked up to 3 times for targets with reduced Health Regeneration.

  • Enchanted ArrowEnchanted Arrow

    • Cooldown (sec): 8
    • Cost: 300
    • Level: I
    • Mana Cost: 80
    • Power: 60
    • Type: Active

    Deals 83-866 Magical Damage magical damage to the first enemy in the line of fire and reduces the target’s Health Regeneration by 50% for 6 seconds.