Immortal

Immortal

KeepersProtector
Price: 700 Silver

Dwellers of the mountain-heights are steeped in legend, however much more intriguing are stories about their weapons – magic swords that endue the holder with incredible strength. Only the most dignified warriors could wield such undestroyable, unbluntable blades.

Immortal received the sword from his father who was dying of wounds inflicted by a caitiff murderer. Immediately recognizing the greatness of this weapon, he swore to find the killer and revenge. The blade appreciated the new owner’s disposition and helped him in battles at various times.

  • Agility: 57
  • Cunning: 54
  • Energy: 564
  • Health: 877
  • Intellect: 10
  • Speed: 50
  • Stamina: 56
  • Strength: 59
  • Will: 53

Hero talents

  • Power AbsorptionPower Absorption

    • Cooldown (sec): 0
    • Cost: 0
    • Level: I
    • Mana Cost: 0
    • Type: Passive

    Restores 20% from maximum Health, when an enemy hero dies nearby. Increases his maximum Health by 25 for every death of an enemy hero nearby.

  • Immortal SpiritImmortal Spirit

    • Cooldown (sec): 180
    • Cost: 540
    • Level: III
    • Mana Cost: 220
    • Power: 84
    • Type: Active

    The hero becomes immune and loses 100 Energy per second and his Speed is increased by 15. The hero is resurrected in the same location where his Energy runs out, or upon use of the Immortal Spirit talent. Upon resurrection the hero recovers 35% Health, stuns enemies nearby for 1 sec. and inflicts 75-817 Magical Damage magical damage on nearby enemies (based on Max Health). On Native Terrain the hero resurrects with 50% Health.

  • Concentrated FuryConcentrated Fury

    • Cooldown (sec): 0
    • Cost: 440
    • Level: III
    • Mana Cost: 0
    • Power: 30
    • Type: Passive

    Once the Battle Hunger effect has been stacked 5 times, the hero’s Speed is increased by 30%.

  • Battle HungerBattle Hunger

    • Cooldown (sec): 0
    • Cost: 390
    • Level: II
    • Mana Cost: 0
    • Power: 60
    • Type: Passive

    Each of the hero’s attacks increases his Life Drain by 1-15.8 (based on Strength) for 4 sec. This effect can be stacked up to 5 times. On Native Terrain, hero’s Agility is increased by 2-38 (based on Strength).

  • Blood RageBlood Rage

    • Cooldown (sec): 0
    • Cost: 290
    • Level: II
    • Mana Cost: 0
    • Power: 40
    • Type: Passive

    The Bloody Massacre talent increases the hero’s Stamina when his Health is reduced, but not more than by 3-90 (based on max. Health).

  • Bloody MassacreBloody Massacre

    • Cooldown (sec): 1
    • Cost: 300
    • Level: I
    • Mana Cost: 0
    • Power: 60
    • Type: Passive

    When an ally or enemy dies nearby, the hero recovers 23-355 Health (based on Max Health) over 5 sec.

  • Whirl of SteelWhirl of Steel

    • Cooldown (sec): 0
    • Cost: 440
    • Level: III
    • Mana Cost: 0
    • Power: 30
    • Type: Passive

    Hero Strike slows the enemy down by 90% for 2.5 sec.

  • Worthy OpponentWorthy Opponent

    • Cooldown (sec): 0
    • Cost: 290
    • Level: II
    • Mana Cost: 0
    • Power: 40
    • Type: Passive

    Hero Strike stuns the nearest enemy hero for 1.7 sec.

  • Hero StrikeHero Strike

    • Cooldown (sec): 12
    • Cost: 300
    • Level: I
    • Mana Cost: 115
    • Power: 60
    • Type: Active

    The hero becomes immune and attacks up to 5 enemies, inflicting 69-722 Physical Damage physical damage (based on Strength; on Agility) on each one.