Meijin

Meijin

KeepersVanguard
Price: 4 300 Silver

Meijin is an ideal soldier, a truly patriot. Fearless, strong and enduring, he is always ready to rush into a crowd of enemies, making nothing of the consequences of his action. The most sacred for him is love for his homeland – the Imperium.

Beginning as a common soldier, Meijin soon advanced in rank due to his abilities and courage. Scientists of the Imperium had been carrying out experiments to create super-soldiers to turn the tide of the war against the Dokhts. The hero was subject to an experiment, the Prime made him and his amor patriae even stronger.

  • Agility: 57
  • Cunning: 54
  • Energy: 544
  • Health: 801
  • Intellect: 30
  • Speed: 50
  • Stamina: 56
  • Strength: 58
  • Will: 56

Hero talents

  • IreIre

    • Cooldown (sec): 0
    • Cost: 0
    • Level: I
    • Mana Cost: 0
    • Type: Passive

    After 2 successful attacks (normal attacks or class talents), the hero inflicts an additional 50% true damage with the following attack or class talent.

  • Iron FistIron Fist

    • Cooldown (sec): 0
    • Cost: 440
    • Level: III
    • Mana Cost: 0
    • Power: 30
    • Type: Passive

    The Fist of Fury talent stuns the target for an additional 0.5 sec.

  • Fist of FuryFist of Fury

    • Cooldown (sec): 7
    • Cost: 390
    • Level: II
    • Mana Cost: 60
    • Power: 60
    • Type: Active

    Tosses the current target, dealing 73-690 Physical Damage physical damage. The physical damage is increased by 33-347 Physical Damage when this talent is used on Native Terrain.

  • Wild WhirlwindWild Whirlwind

    • Cooldown (sec): 0
    • Cost: 560
    • Level: IV
    • Mana Cost: 0
    • Power: 50
    • Type: Passive

    When using the Black Tornado talent, hero’s Maximum Health is increased by 156-1621 (based on Agility) and his Speed by 35%.

  • Black TornadoBlack Tornado

    • Cooldown (sec): 50
    • Cost: 540
    • Level: III
    • Mana Cost: 135
    • Power: 84
    • Type: Active

    The hero deals 22-224 Physical Damage physical damage (based on Agility) every 0.6 sec. to all nearby enemies for 4 sec. and is immune to control effects.

  • Pain TolerancePain Tolerance

    • Cooldown (sec): 0
    • Cost: 290
    • Level: II
    • Mana Cost: 0
    • Power: 30
    • Type: Passive

    The Unstoppable talent restores an additional 6% of his missing Health.

  • UnstoppableUnstoppable

    • Cooldown (sec): 0
    • Cost: 300
    • Level: I
    • Mana Cost: 0
    • Power: 60
    • Type: Passive

    When dealing damage with their class talents, the hero restores 14-101 Health (based on Strength).

  • Resistance is FutileResistance is Futile

    • Cooldown (sec): 0
    • Cost: 290
    • Level: II
    • Mana Cost: 0
    • Power: 30
    • Type: Passive

    The Shooting Star talent stuns its target for 0.7 sec. or deals 2 times as much damage to an enemy that has already been stunned.

  • Shooting StarShooting Star

    • Cooldown (sec): 12
    • Cost: 300
    • Level: I
    • Mana Cost: 90
    • Power: 60
    • Type: Active

    Rushes at the selected enemy and inflicts 33-347 Physical Damage physical damage (based on Agility). When used on Native Terrain, the talent cools down 4 sec. faster.