Muse

Muse

KeepersFighter
Price: 200 000 Silver or 199 Gold

In Kingdom of Adornia, even the most talented musician has virtually no chance to become famous, as local folks would rather admire the ringing of the anvil than beautiful music. But the violin skills of Muse outshone all other performers and soon the girl acquired popularity all across the land.

She opened her own academy of music and began teaching heroes how to handle musical instruments. In the right hands, those can work wonders like lulling enemies, spiriting up allies, damage or heal warriors.

  • Agility: 52
  • Cunning: 61
  • Energy: 779
  • Health: 739
  • Intellect: 55
  • Speed: 50
  • Stamina: 55
  • Strength: 30
  • Will: 54

Hero talents

  • InspirationInspiration

    • Cooldown (sec): 0
    • Cost: 0
    • Level: I
    • Mana Cost: 0
    • Type: Passive

    The color of the notes around the hero hints at which talent should be used. For using the selected talent, the hero receives 10 Prime and 1 Inspiration, which can be stacked up to 20 times.

  • Energy of SoundEnergy of Sound

    • Cost: 290
    • Level: II
    • Mana Cost: 0
    • Power: 30
    • Type: Passive

    Once the Song of Defence talent expires, the hero recovers 36-316 Energy (based on Cunning or Intellect, whichever is greater) for each salvaged shield, but not more than two.

  • Song of DefenseSong of Defense

    • Cooldown (sec): 8
    • Cost: 300
    • Level: I
    • Mana Cost: 80
    • Power: 60
    • Type: Active

    Creates shields for nearby allies for 3 sec. A shield applied to the hero can absorb 80-831 damage (based on Cunning); if applied to allies, it absorbs 63-658 damage (based on Cunning). When used on Native Terrain, the talent restores 40-416 Health (based on Intellect).

  • Slow RhythmSlow Rhythm

    • Cooldown (sec): 0
    • Cost: 290
    • Level: II
    • Mana Cost: 0
    • Power: 30
    • Type: Passive

    Attacks from a hero under the Song of Triumph’s effect reduce enemies Speed by 30% for 3 sec.

  • Song of TriumphSong of Triumph

    • Cooldown (sec): 8
    • Cost: 300
    • Level: I
    • Mana Cost: 150
    • Power: 60
    • Type: Active

    Upon activation, allied heroes nearby receive 3-33 to Strength or Intellect, whichever is greater (based on Cunning) for 7 sec.

  • Magic ViolinMagic Violin

    • Cooldown (sec): 0
    • Cost: 560
    • Level: IV
    • Mana Cost: 0
    • Power: 50
    • Type: Passive

    The Magic Melody can be used at an increased distance and the conjured violin repeats songs performed by the hero.

  • Magic MelodyMagic Melody

    • Cooldown (sec): 120
    • Cost: 540
    • Level: III
    • Mana Cost: 370
    • Power: 84
    • Type: Active

    Summons a violin to the selected location that lasts for 7 sec. The violin creates a visibility zone around itself, and it inflicts 21-154 Physical Damage physical damage (based on Cunning and Inspiration) as well as 10-98 Magical Damage magical damage to nearby enemies per sec.

  • Song of SilenceSong of Silence

    • Cooldown (sec): 0
    • Cost: 290
    • Level: II
    • Mana Cost: 0
    • Power: 30
    • Type: Passive

    The Battle Song talent prevents its targets from using talents for 1 sec.

  • Battle SongBattle Song

    • Cooldown (sec): 8
    • Cost: 300
    • Level: I
    • Mana Cost: 130
    • Power: 60
    • Type: Active

    Deals 83-866 Magical Damage magical damage over 4 sec. to the 3 closest enemies. When used on Native Terrain, this talent affects 10 targets.