
Nymph

In the family of an imperial lord, there lived an ordinary girl. She did not have any outstanding talents and led a quiet life, always surrounded by men ready to range themselves on her side.
The war against the Adornians took the lives of her father and brothers, there was no one left to protect women and children.
Astride on a unicorn, Nymph obeyed the call of the Prime and went into the thick of battle. The troops lifted in spirits and won a brilliant victory on the battlefield. Ever since, Nymph has been using her new powers to fight against the Dokhts.
- Agility: 56
- Cunning: 49
- Energy: 748
- Health: 846
- Intellect: 55
- Speed: 60
- Stamina: 52
- Strength: 53
- Will: 57
Hero talents
Shield of Purity
- Cooldown (sec): 0
- Cost: 0
- Level: I
- Mana Cost: 0
- Type: Passive
Stamina is increased by 0-75 (based on Will). On Native Terrain, enemies attacking the hero take 7-78
magical damage (based on Will).
Peacebreaker
- Cooldown (sec): 0
- Cost: 440
- Level: III
- Mana Cost: 0
- Power: 30
- Type: Passive
The talents of enemies near the hero emitting a Tranquility aura spend an additional 11-116 of Energy (based on Intellect). This Energy is redistributed to allied heroes.
Tranquility
- Cooldown (sec): 0
- Cost: 390
- Level: II
- Mana Cost: 0
- Power: 60
- Type: Passive
An aura which increases the Will of allied heroes by 2-34 (based on Will).
Conquest
- Cooldown (sec): 0
- Cost: 290
- Level: II
- Mana Cost: 0
- Power: 30
- Type: Passive
The Bewitch talent also reduces enemies Stamina and Will by 3-53 (based on Will) for 6 sec.
Bewitch
- Cooldown (sec): 35
- Cost: 300
- Level: I
- Mana Cost: 140
- Power: 60
- Type: Active
Native Terrain appears around the hero for 15 sec. All nearby enemies can’t move for 2.5 sec.
Euphoria
- Cooldown (sec): 0
- Cost: 560
- Level: IV
- Mana Cost: 0
- Power: 50
- Type: Passive
The Rainbow Flight talent lasts 5 sec. longer.
Rainbow Flight
- Cooldown (sec): 160
- Cost: 540
- Level: III
- Mana Cost: 240
- Power: 84
- Type: Active
The heroine soars into the air and becomes invincible for 4 sec. When the heroine flies over enemies, she inflicts 19-192
magical damage per sec.
Balance Shift
- Cooldown (sec): 0
- Cost: 290
- Level: II
- Mana Cost: 0
- Power: 30
- Type: Passive
The Power Balance talent deals enemy’s heroes 2 times as much damage as usual.
Power Balance
- Cooldown (sec): 9
- Cost: 300
- Level: I
- Mana Cost: 155
- Power: 60
- Type: Active
Restores 33-347 Health to the hero (based on Intellect), as well as to the nearby allied heroes. Inflicts 33-347
magical damage on surrounding enemies, increasing the effects of healing: the hero and nearby allied heroes evenly recover Health equal to 50% of the damage they have received, but not greater than 107-1108 (based on Intellect) each. When this talent is used on Native Terrain, allied heroes also receive 30% more Speed for 7 sec.