Sesha

Sesha

KeepersProtector
Price: 55 000 Silver

Once a young Naga heard the call of the Prime, which made him leave his tribe and spend years wandering in foreign lands. Eventually, the call brought the four-handed Naga to the land of skilled warriors, which aroused in him the desire to throw down the glove. Though he lost it in the arena, every lord was inviting the Sesha to join his army.

The hero turned down all the proposals and continued to perfect skills on the arena, setting an example for his people. When the war broke out, many Nagas joined the army of Kingdom of Adornia.

  • Agility: 60
  • Cunning: 53
  • Energy: 549
  • Health: 846
  • Intellect: 40
  • Speed: 50
  • Stamina: 57
  • Strength: 56
  • Will: 59

Hero talents

  • Thousand BladesThousand Blades

    • Cooldown (sec): 0
    • Cost: 0
    • Level: I
    • Mana Cost: 0
    • Type: Passive

    A hero responds to the enemy’s attack with a hit of 20% chance and can damage all opponents nearby, while Life and Energy drain happens cannot affect more than 3 targets.

  • Battle Trance

    • Cooldown (sec): 0
    • Cost: 560
    • Level: IV
    • Mana Cost: 0
    • Power: 50
    • Type: Passive

    After dodging the attack, any control effects time decreases by 35% for 2 sec.

  • Snake's FlexibilitySnake’s Flexibility

    • Cooldown (sec): 0
    • Cost: 390
    • Level: II
    • Mana Cost: 0
    • Power: 60
    • Type: Passive

    Hero gains 20% chance to dodge attacks.

  • Mass Hypnosis

    • Cooldown (sec): 0
    • Cost: 440
    • Level: III
    • Mana Cost: 0
    • Power: 30
    • Type: Passive

    When Hypnotic Taunt is activated, hero increases his chance of dodging by 20% for 6 sec.

  • Hypnotic TauntHypnotic Taunt

    • Cooldown (sec): 30
    • Cost: 390
    • Level: II
    • Mana Cost: 200
    • Power: 84
    • Type: Active

    Forces all enemies near the hero to attack him or her for 2 sec. When used on Native Terrain, the hypnotic effect has a larger radius.

  • Enchanted BladesEnchanted Blades

    • Cooldown (sec): 0
    • Cost: 300
    • Level: I
    • Mana Cost: 0
    • Power: 30
    • Type: Passive

    Each hero’s attack inflicts an additional 4-61 Magical Damage magical damage (based on Will) and drains 2-32 of the enemy’s Health (based on Strength). On Native Terrain, the hero’s Life Drain is increased by 2-32 (based on Strength).

  • Paralyzing BlowsParalyzing Blows

    • Cooldown (sec): 0
    • Cost: 440
    • Level: III
    • Mana Cost: 0
    • Power: 30
    • Type: Passive

    The Speed of an enemy who is poisoned by the hero 3 times is reduced by 30%.

  • Insidious PoisonInsidious Poison

    • Cooldown (sec): 0
    • Cost: 390
    • Level: II
    • Mana Cost: 0
    • Power: 60
    • Type: Passive

    A hero’s attack poisons the enemy, reducing his or her Cunning by 2-32 (based on Will) for 5 sec. and inflicts 4-42 Physical Damage physical damage (based on Will) every 2 sec. The effect can be stacked up to 3 times.

  • Deadly DashDeadly Dash

    • Cooldown (sec): 14
    • Cost: 300
    • Level: I
    • Mana Cost: 130
    • Power: 60
    • Type: Active

    The hero moves to the selected spot, attacking each enemy in his path. During movement, the Health is leeched from not more than 6 targets.