Shogun

Shogun

KeepersVanguard
Price: 850 Silver

Beginning as a common soldier, Shogun was very dutiful in carrying out the orders of commanders. Loyalty and courage in battle quickly advanced Shogun to the officer rank. For the feat of rescuing the settlers and their camp from monsters, the Emperor personally handled him a banner, and since then the hero has ever been keeping hold of it.

Never too sophisticated in tactics or strategy, Shogun covers for this weakness with his strength and true grit. The hero rushes to the attack fearlessly, hammering enemies with his huge mace, while the banner in his other hand spirits up allies.

  • Agility: 48
  • Cunning: 50
  • Energy: 723
  • Health: 886
  • Intellect: 40
  • Speed: 50
  • Stamina: 59
  • Strength: 60
  • Will: 54

Hero talents

  • WarchiefWarchief

    • Cooldown (sec): 0
    • Cost: 0
    • Level: I
    • Mana Cost: 0
    • Type: Passive

    Each ally near the hero increases their Stamina and Will by 1-16 (based on Strength). The effect stacks up to 10 times.

  • Crushing BlowCrushing Blow

    • Cooldown (sec): 0
    • Cost: 290
    • Level: II
    • Mana Cost: 0
    • Power: 30
    • Type: Passive

    The Warchief’s Strike talent lowers enemies Stamina by 2-32 (based on Stamina) for 10 sec.

  • Warchief's StrikeWarchief’s Strike

    • Cooldown (sec): 5
    • Cost: 300
    • Level: I
    • Mana Cost: 60
    • Power: 60
    • Type: Active

    Deals 67-693 Physical Damage physical damage to all enemies in front of the hero. When used on Native Terrain, the damage is increased by 50%.

  • Battle SpiritBattle Spirit

    • Cooldown (sec): 0
    • Cost: 290
    • Level: II
    • Mana Cost: 0
    • Power: 30
    • Type: Passive

    The Breakthrough talent orders all soldiers near the hero for 5 sec. to attack the selected enemy and for 5 sec. the hero and all nearby allies increase their Speed by 40% and their Agility by 2-36 (depending on Stamina).

  • BreakthroughBreakthrough

    • Cooldown (sec): 12
    • Cost: 300
    • Level: I
    • Mana Cost: 100
    • Power: 60
    • Type: Active

    The hero rushes to a selected enemy and deals 33-347 Physical Damage physical damage, stunning the enemy for 1.4 sec.

  • Robust PlateRobust Plate

    • Cooldown (sec): 0
    • Cost: 440
    • Level: III
    • Mana Cost: 0
    • Power: 30
    • Type: Passive

    The Charmed Plate talent effect reduces injuries inflicted on the hero by 20%.

  • Charmed PlateCharmed Plate

    • Cooldown (sec): 25
    • Cost: 390
    • Level: II
    • Mana Cost: 60
    • Power: 60
    • Type: Active

    The hero and nearby allies receive for 10 sec. a defense which inflicts 11-111 Magical Damage magical damage (based on Stamina) on enemies attacking them.

  • Last StrongholdLast Stronghold

    • Cooldown (sec): 0
    • Cost: 560
    • Level: IV
    • Mana Cost: 0
    • Power: 50
    • Type: Passive

    The Sacred Banner talent restores to allies near the banner an additional 10-104 Health (based on Stamina) every 2 sec.

  • Sacred BannerSacred Banner

    • Cooldown (sec): 100
    • Cost: 540
    • Level: III
    • Mana Cost: 280
    • Power: 84
    • Type: Active

    The hero raises a banner for 20 sec. It increases the hero’s and the nearby allies maximum Health by 92-956 (based on Stamina). Native Terrain appears around the banner. On Native Terrain, the banner also increases allies’ Agility by 3-42 based on Strength.