Soul Catcher

Soul Catcher

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Price: 325 000 Silver or 324 Gold

Nobody knows the real name of Soul Catcher, formerly the commander of a special unit of the Imperium Army that screened scientists and researchers of the Prime. All subordinate appreciated the commander, as his experience often saved men from death.

The team was once directed to study anomalies of the Prime – soldiers provided cover, scientists cordoned off the area. Suddenly, there was a huge explosion, the hero lost consciousness and woke up among the corpses of his comrades. The Prime gave Soul Catcher new powers, but the fault for his friends’ death will remain in his soul forever.

  • Agility: 48
  • Cunning: 46
  • Energy: 898
  • Health: 869
  • Intellect: 59
  • Speed: 50
  • Stamina: 56
  • Strength: 56
  • Will: 57

Hero talents

  • Fallen SoulsFallen Souls

    • Cooldown (sec): 0
    • Cost: 0
    • Level: I
    • Mana Cost: 0
    • Type: Passive

    The hero has a 25% chance of having more ghosts of the fallen appearing at his side for 16 sec. The ghosts of enemies killed by the hero appear in every case.

  • Lust for LifeLust for Life

    • Cooldown (sec): 0
    • Cost: 540
    • Level: III
    • Mana Cost: 0
    • Power: 30
    • Type: Passive

    By killing an enemy, any ghost, including the hero in ghost form, prolongs its existence by 5 sec. (but not more than 20 sec. total). If a ghost was not destroyed, when it disappears it restores 25-220 Energy (based on Strength) to the hero.

  • ReapingReaping

    • Cooldown (sec): 5
    • Cost: 390
    • Level: II
    • Mana Cost: 65
    • Power: 60
    • Type: Active

    Deals 64-661 Physical Damage physical damage to all nearby enemies. When in the ghost form, the talent’s cooldown time is reduced to 1 sec.

  • TransfusionTransfusion

    • Cooldown (sec): 0
    • Cost: 440
    • Level: III
    • Mana Cost: 0
    • Power: 30
    • Type: Passive

    The Ghost Whip talent restores 12-124 more Health (based on Intellect) per second.

  • Ghost WhipGhost Whip

    • Cooldown (sec): 3
    • Cost: 300
    • Level: I
    • Mana Cost: 60
    • Power: 60
    • Type: Active

    The Ghost Whip affects the selected target for up to 8 sec. as long as the target is located within the talent’s range, and the effect will last for as long as the hero is in ghost form. If the target is an enemy, he or she takes 8-79 Magical Damage magical damage per sec. while the hero recovers 8-79 Health (based on Intellect) per second. If the target is an ally, the hero takes the damage and the ally recovers Health. When used on Native Terrain, the talent’s range is greater.

  • Wrath of the DeadWrath of the Dead

    • Cooldown (sec): 0
    • Cost: 560
    • Level: IV
    • Mana Cost: 0
    • Power: 50
    • Type: Passive

    The Shadow of Death talent additionally decreases the damage from nearby enemies’ attacks by 7-105 (based on Strength or Intellect, whichever is greater). When activated, all ghosts and targets of the hero’s class talents inflict 58-597 Magical Damage magical damage on nearby enemies, but no more than 116-1194 Magical Damage magical damage to one target.

  • Shadow of DeathShadow of Death

    • Cooldown (sec): 65
    • Cost: 540
    • Level: III
    • Mana Cost: 355
    • Power: 84
    • Type: Active

    The hero turns into a ghost for 9 sec. while his Speed increases by 50%.

  • Force of SufferingForce of Suffering

    • Cooldown (sec): 0
    • Cost: 290
    • Level: II
    • Mana Cost: 0
    • Power: 30
    • Type: Passive

    With each blow to the Shield of Ghosts, the hero recovers 8-72 Energy (based on Intellect).

  • Shield of GhostsShield of Ghosts

    • Cooldown (sec): 9
    • Cost: 300
    • Level: I
    • Mana Cost: 140
    • Power: 60
    • Type: Active

    Protects the ally for 6 sec. absorbing up to 110-1143 damage (based on Strength or Intellect, whichever is greater). The shields created in the ghost form absorb 20% more damage. When used from Native Terrain, this talent increases the target’s Speed by 30%.