Witch Doctor

Witch Doctor

KeepersFighter
Price: 400 000 Silver or 399 Gold

Witch Doctor drew up descriptions of various magical creatures that were abundant in places exposed to the Prime. Gradually, the dangerous territories became a native, understandable place for the hero.

An Adornian corps captured Witch Doctor, but the walls of the dungeon could not confine him long. Dodging from the chase, he got into a trap that swallowed him for a long haul. Witch Doctor gained many useful skills, learned to control animals and trees, which was a good reason for his recognition as a hero of the Kingdom of Adornia.

  • Agility: 53
  • Cunning: 59
  • Energy: 696
  • Health: 664
  • Intellect: 61
  • Speed: 48
  • Stamina: 56
  • Strength: 59
  • Will: 54

Hero talents

  • Forest MagicForest Magic

    • Cooldown (sec): 0
    • Cost: 0
    • Level: I
    • Mana Cost: 0
    • Type: Passive

    When located near a tree, the hero uses 2 times less Energy on class talents. A Wicked Tree counts as a tree.

  • Dark EnchantmentDark Enchantment

    • Cooldown (sec): 0
    • Cost: 440
    • Level: III
    • Mana Cost: 0
    • Power: 30
    • Type: Passive

    The Crow’s Eye Curse may blind the enemy for 4 sec.

  • Crow's Eye CurseCrow’s Eye Curse

    • Cooldown (sec): 25
    • Cost: 390
    • Level: II
    • Mana Cost: 120
    • Power: 60
    • Type: Active

    The crow attacks an enemy, dealing 180-1872 Physical Damage physical damage for 10 sec. and revealing his or her current location.

  • Ghostly HungerGhostly Hunger

    • Cooldown (sec): 0
    • Cost: 290
    • Level: II
    • Mana Cost: 0
    • Power: 30
    • Type: Passive

    When the talent is ready for use, hero’s attacks and the Roots of Evil drain 6-101 Health (based on Intellect). Once the Raging Skin talent is active, the Wicked Tree talent is restored or manifests in 7 sec. for 0.4 sec. if it was already ready for use.

  • Raging SkinRaging Skin

    • Cooldown (sec): 40
    • Cost: 300
    • Level: I
    • Mana Cost: 60
    • Power: 60
    • Type: Passive

    Automatically knocks back the attacking hero, inflicting 60-624 Magical Damage of damage and stunning him or her for 1.5 sec.

  • Otik's CallOtik’s Call

    • Cooldown (sec): 0
    • Cost: 560
    • Level: IV
    • Mana Cost: 0
    • Power: 50
    • Type: Passive

    The Wicked Tree’s Health is increased by 50-1157 (based on Strength or Intellect, whichever is higher) and its Strength, by 1-156 (based on Intellect).

  • Wicked TreeWicked Tree

    • Cooldown (sec): 25
    • Cost: 540
    • Level: III
    • Mana Cost: 380
    • Power: 84
    • Type: Active

    Conjured in 1.5 sec. and summons a Wicked Tree with 240 Health and 15 Strength, disguised as an ordinary tree. The Wicked Tree will attempt to capture and attack a nearby enemy hero. The captured enemy will not be able to move while the Wicked Tree is alive. The death of a Wicked Tree disables allied Wicked Trees in the vicinity of the victim for 7 sec. Supports a maximum of 10 trees at a time. When the Wicked Tree is on its Native Terrain, its attack burns up an amount of enemy energy equal to its Strength.

  • Woe to the WeakWoe to the Weak

    • Cooldown (sec): 0
    • Cost: 290
    • Level: II
    • Mana Cost: 0
    • Power: 30
    • Type: Passive

    Roots of Evil deal double damage to enemies under a Crow’s Eye Curse or caught by a Wicked Tree.

  • Roots of EvilRoots of Evil

    • Cooldown (sec): 3
    • Cost: 300
    • Level: I
    • Power: 60
    • Rarity: 50
    • Type: Active

    After 0.4 seconds, damages all enemies in the area under the cursor by 50-520 Magical Damage and may leech Health, but not from more than 3 targets at a time. When this talent is used on Native Terrain it reduces the target’s Health Restoration by 75% for 2 sec.